Played this during stream. Overall a short (not how I played it but you know) lovely game with only a few quirks and plenty of charm. Would recommend.
- Art and music are custom and all great. The only problem with presentation is tied to the next point.
- 3D/First person view: original, but comes with severe limitations and annoyances. A lack of sidestep, flowing navigation and some display quirks can make exploration difficult to parse (the trees in the second area are the worst offended). I understand most of these are limitations of the coding using, but still noticeable.
- Would have been nice to have a minimap as you walk around or even just a compass.
- Gear is all interesting and choices with it carry weight. Being able to fuse gear effects together at the cost of a rare currency was a very neat touch.
- The text on steal fails is adorable.
- I enjoy the approach to gameplay on the angle of "use tricks and cheats to win".
- Story was sweet and paced sparsely through the game. The touches with the green flowers you notice much later are sweet.
- There are a couple points where the difficulty spikes (granted, for optional fights) slapped me very hard in the face and got me frustrated, but I'm not very tactical.
- When you recover your items, there's one type you do no (for boss reasons) which is fine, but there is no prompt to explain it which was bizarre when I later tried to find them.
- There's a few gameplay bugs such as the skill capture not working and the reload on some gear skills making them very awkward.
- Skill copying could have more friendly use: having to aim at 35% r less hp just going off a bar with no numbers or % is feels weird.
- Turns blend together, and especially when exploiting multi-urn gear, it feels nasty when you miss the turn change because of no signal.