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(1 edit) (+2)

Played this during stream. Overall a short (not how I played it but you know) lovely game with only a few quirks and plenty of charm. Would recommend.

  • Art and music are custom and all great. The only problem with presentation is tied to the next point.
  • 3D/First person view: original, but comes with severe limitations and annoyances. A lack of sidestep, flowing navigation and some display quirks can make exploration difficult to parse (the trees in the second area are the worst offended). I understand most of these are limitations of the coding using, but still noticeable.
  • Would have been nice to have a minimap as you walk around or even just a compass. 
  • Gear is all interesting and choices with it carry weight. Being able to fuse gear effects together at the cost of a rare currency was a very neat touch. 
  • The text on steal fails is adorable.
  • I enjoy the approach to gameplay on the angle of "use tricks and cheats to win". 
  • Story was sweet and paced sparsely through the game. The touches with the green flowers you notice much later are sweet.
  • There are a couple points where the difficulty spikes (granted, for optional fights) slapped me very hard in the face and got me frustrated, but I'm not very tactical.
  • When you recover your items, there's one type you do no (for boss reasons) which is fine, but there is no prompt to explain it which was bizarre when I later tried to find them.
  • There's a few gameplay bugs such as the skill capture not working and the reload on some gear skills making them very awkward. 
  • Skill copying could have  more friendly use: having to aim at 35% r less hp just going off a bar with no numbers or % is feels weird.
  • Turns blend together, and especially when exploiting multi-urn gear, it feels nasty when you miss the turn change because of no signal.