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my wealth was build on these cards :D 

one more suggestion: maybe add some kind of scaling penalty for buying too many cards because it felt like i could buy cards for years.

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For our updates to this, we'll be redesigning from the ground up! We had a lot of (I think) really cool ideas we had to cut because of jam time limitations, a messy codebase with a bunch of limitations, and a lot of this sort of evolved as the week went on. We leaned towards making the cards too strong and making the shop cheap so that players could feel their deck was "broken" (in a good way) quickly and experience a lot of the cards since jam play sessions are usually short. We want to strike a "balanced challenge" for the redesign, something that lets you build crazy combos (such as the one you shared!) but not quite as often/easily. Think Slay the Spire, Monster Train, or Balatro. Thanks again for your comments and feedback!

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I see. I played for way too long for a jam, i admit. like 4 hours i think. but thats a good sign :D

Love to hear it! Follow me here on Itch or on BlueSky (@cinderous.bsky.social) for updates! We're still early in our planning, but I'm building out some tools to help expedite the card creation process so we can hit the ground running as soon as we solidify some core ideas around the game. We would love to have people like you engaged in the early versions to help guide the direction of the game!