Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hi, yes everything listed is still planned. The background update will be for a custom image. If you want to draw a window background behind the text, you can already do so using the text code <CGMZFULLWINDOW>

I am not quite sure what you mean by refresh variables. I am thinking you mean you want to use the text code \v[x] in an event name and it is not updating in the event name when the variable value changes?

If so, it is a little bit complicated (I can make it easier in a future update) but you should be able to use this code in a script call event command after the variable changes:

for(const sprite of SceneManager._scene._spriteset._CGMZ_nameSpriteContainer.children) {
  sprite._name = "";
  sprite.updateName();
}
(1 edit)

Wow yes, that's exactly what I needed! Thank you so much for the quick fix and for going above and beyond, That code works perfectly  for what I needed to do!

Also great to hear about the update still on the way! Thank you again! :)

(+1)

No problem I am glad it is working exactly as you want 😁I do have over 100+ plugins so even though I update one per day it can take a while for any single plugin to get an update.

If you have any other suggestions besides what is already listed for planned updates I do also add all user suggestions to my to-do list.

Thank you!!! And no problem, you are doing great updating so many plugins! Just curious, do you ever accept plugin commissions as well?

(+1)

Sorry but I do not take commissions as it would take time away from [CGMZ]. You can suggest new plugins as well, any suggested new plugin could get created one day if patrons vote for it or I decide to make it outside of a poll.

No problem, if I ever think of something I will let you know! Thank you again :D