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Hello! Great plug-in, it's just what I was looking for! I'm just wondering if there is a way to refresh variables? I couldn't figure out a way to do it without opening and closing the menu. If not, it's something I'd like to see in the future for sure!

Also is the background update behind text still planned? Thanks!

(+1)

Hi, yes everything listed is still planned. The background update will be for a custom image. If you want to draw a window background behind the text, you can already do so using the text code <CGMZFULLWINDOW>

I am not quite sure what you mean by refresh variables. I am thinking you mean you want to use the text code \v[x] in an event name and it is not updating in the event name when the variable value changes?

If so, it is a little bit complicated (I can make it easier in a future update) but you should be able to use this code in a script call event command after the variable changes:

for(const sprite of SceneManager._scene._spriteset._CGMZ_nameSpriteContainer.children) {
  sprite._name = "";
  sprite.updateName();
}
(1 edit)

Wow yes, that's exactly what I needed! Thank you so much for the quick fix and for going above and beyond, That code works perfectly  for what I needed to do!

Also great to hear about the update still on the way! Thank you again! :)

(+1)

No problem I am glad it is working exactly as you want 😁I do have over 100+ plugins so even though I update one per day it can take a while for any single plugin to get an update.

If you have any other suggestions besides what is already listed for planned updates I do also add all user suggestions to my to-do list.

Thank you!!! And no problem, you are doing great updating so many plugins! Just curious, do you ever accept plugin commissions as well?

(+1)

Sorry but I do not take commissions as it would take time away from [CGMZ]. You can suggest new plugins as well, any suggested new plugin could get created one day if patrons vote for it or I decide to make it outside of a poll.

No problem, if I ever think of something I will let you know! Thank you again :D