Good to hear, then.
Recent "fun" issue; if you've already taken out an Iris, it becomes... extremely difficult to do anything to a second one, as it'll keep trying to ping the first, it's possible to resolve it by getting the other Iris to chase you to a different location, but it's still a bit silly (and undermines having yours, if you broke her, grab the other unit to restrain it). I ah, eventually just reloaded to reroll a different attacker for that day because it was getting so goofy.
Beyond what's already been said, the only other inputs I can provide are;
Trying to use money is... a roll of the dice. I managed to make it underflow into the negatives more than once in spite of having a very large quantity. Additionally, fully mindbreaking/slaving/whatever have you a rich character and having them hand over their wealth does not seem to carry the expected finances. Perhaps adding a financial character tag to refer to would be advisable for that, if money is going to remain a thing?
A "default location"/"home location" option that can be directly influenced by the player, as opposed to just "current" would be useful, I can somewhat work around it through traits, but it's still a bit annoying to move a character to live or be confined at a certain location, only to have the narrator grumpily tell me they're not there when I try to interact with them (seemingly having reset). Send-to, while accepted and acted upon by the NPCs, also does not seem to actually move them to a given location. That might be a parsing error on my part.
Are there plans to use money more directly like with the bionics, perhaps on home upgrades? For a description change, if nothing else.
Possibly unintentional behaviour (please don't remove it, it's super useful for skipping greater spans of time than sleeping, especially with how often twists can proc in a single day otherwise); mentioning waiting or doing something for X hours advances the time correctly.