Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for all the feedback! I don't actually get much of it and it's very useful for me.  

I'm not completely sure what issue you're having with the Irises from your description. I think I will rename them, however, as "Iris Alpha" and "Iris Beta" can complicate some of the substring matching that I ended up adding to manage NPCs, particularly if the player or narrator truncates the name to Iris .

Money is still not fully implemented,  in that there aren't many uses for it, the defined uses are bugged, and the way the game manages money hasn't been sufficiently tested and debugged. A big to-do for me.

With respect to NPC movement, NPCs can currently follow you, but can't be sent to a third location. Automating the process of sending NPCs based on input text would be very error prone (the current system can already fail sometimes based on how the player's response and the narration is interpreted), so if that were implemented it would probably be through the NPC UI.

Being able to advance time is absolutely intended.