I'll be honest, some of it is fiddly enough that, if you get annoyed, you'll be better off just cracking the game open. I know I did, and there's still stuff I don't know how to trigger even digging in the guts.
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Works pretty good in a browser, considering I'm on Linux and don't see a dedicated Linux download version. Have run into the errors from time to time where things just... don't ever appear, but I suspect that's from clicking through things too fast.
Judging from the special scenes I have found thus far (Mirko, D.Va), are there future plans to add more, well, "game" elements and scenes like that, and the intro? It would add at least a bit of variety as otherwise it really is just the same thing for each character. The artwork is good, the animations are solid (gripes about Ahri's tails just being non-existant in some scenes notwithstanding), but I do worry if an emphasis on number of characters rather than individual differences may drag the project down a bit.
As it stands, all photoshoots play out exactly the same (same dialogue, same selections have the same effects, once you figure out the scores it's just busywork) and it seems to provide a disproportionate point-to-effort ratio compared to sex and dating options. Given the dates have multiple choice questions unique to each character, it would be nice to see similar effort put into at least obfuscating the options in the photoshoots.
Good to hear, then.
Recent "fun" issue; if you've already taken out an Iris, it becomes... extremely difficult to do anything to a second one, as it'll keep trying to ping the first, it's possible to resolve it by getting the other Iris to chase you to a different location, but it's still a bit silly (and undermines having yours, if you broke her, grab the other unit to restrain it). I ah, eventually just reloaded to reroll a different attacker for that day because it was getting so goofy.
Beyond what's already been said, the only other inputs I can provide are;
Trying to use money is... a roll of the dice. I managed to make it underflow into the negatives more than once in spite of having a very large quantity. Additionally, fully mindbreaking/slaving/whatever have you a rich character and having them hand over their wealth does not seem to carry the expected finances. Perhaps adding a financial character tag to refer to would be advisable for that, if money is going to remain a thing?
A "default location"/"home location" option that can be directly influenced by the player, as opposed to just "current" would be useful, I can somewhat work around it through traits, but it's still a bit annoying to move a character to live or be confined at a certain location, only to have the narrator grumpily tell me they're not there when I try to interact with them (seemingly having reset). Send-to, while accepted and acted upon by the NPCs, also does not seem to actually move them to a given location. That might be a parsing error on my part.
Are there plans to use money more directly like with the bionics, perhaps on home upgrades? For a description change, if nothing else.
Possibly unintentional behaviour (please don't remove it, it's super useful for skipping greater spans of time than sleeping, especially with how often twists can proc in a single day otherwise); mentioning waiting or doing something for X hours advances the time correctly.
I'll give it a look. If it was day 3+ it wouldn't be such an issue as you'd have tools to handle extremely resistant characters, but this was both with, and without, spells being used on what were often first/second encounters. It was genuinely, and unpleasantly, difficult just to reach the second day.
Is it having spells backfire "in a chaotic mess" if you have more than one active intended behaviour? Because it seems to have been detecting permanent effects for that purpose as well.
Additionally, the twists system unfortunately often creates situations that are simply not possible to handle with current game mechanics/do not have the effects described, or are not functioning correctly. Suggesting that certain characters can give you new spells, enhance your extant ones, or making an attempt to introduce male characters that, as they don't "actually" exist, cannot be targetted by magic or engaged with.
I've experimented a bit with Command-A via Kobold's interface, you might want to consider playing around with the current system in the latest version of Command-R for a bit instead to see if it cooperates a bit better, as Command-A seems to have a lot of hitching/repeating problems that Command-R seemed to resolve, and that seem a bit present here (what A.I. interfaces use the "slop detection" functions to prevent; latching onto certain phrases and repeating them, and self-reinforcing every time it happens). Some of this might not even be your doing so much as Command-A behaviour.
Hey there, I cannot recall if I've already asked, but it won't hurt to give a poke just in case I haven't.
The size of the game, particularly the animations file, has hit a point where my Linux rig is not longer able to properly unpack the tarball after downloading. Bit of a bummer, as I really did want to try the recent updates.
Are there any plans to make either "Lite" versions of the game available for download that have had the animations and audio stripped to reduce filesize and resource usage, for those who either do not use these functions or lack device specifications, or potentially to provide a regular zip version of the Linux download? This is likely more an issue with how tars are handled than anything else.
Prioritise getting the Arc Scraper (get the consumable if you can afford it) and Plasma, and their upgrades. Order of priority if you want things to go quicker
Plasma > Scraper > Demux > Drone > Reader
The Depth Diver consumable will also help. You typically won't need more than 30 cooling ever, and coherence rapidly drops off in use after 20. Security at 20 will do for most of the game, and effectivelty maxes at 50. Clock speed you can effectively max at 30,uplink goes up forever and affects literally everything.
... The idea of setting up a premium subscription for an A.I.-generated gacha game is... baffling, especially when it's as threadbare as it is now, with nothing beyond rolling as a "gameplay" function. You're kinda putting the cart before the horse here by trying to get money before there's anything beyond the most vague proof of concept.
You could, in theory, do something interesting with this, but that just screams sketchiness and a quick get-rich scheme out the gate, to me, I fear.
Ah, excellent. Was worried; always a bit of a bummer when I sit here thinking "... I'd buy this if it was available to be purchased", bwaha. By the way, is the Linux build on Itch presently supposed to try to ping Steam? Forgot all about catching that in the terminal the last time I glanced over at it aeons ago.
Colour me curious, but do you have any plans to enable support through Itch.io directly, or am I just missing the method to do so? I much prefer purchasing/donating here to Steam or SubscribeStar where possible, due to personal issues with the former (ah yes, my account I've had since the platform launched "never existed", good on you, Steam Support), and the faff involved with the other.
Fair. Thankfully, I suppose if all else fails Linux is, by it's nature, free should you happen upon a spare laptop or something between now and then. I'm unable to get crash logs or anything, not quite sure what is actually happening on the system level, unfortunately, or I'd tell you. My own technical knowledge kinda... ends at basic debugging.