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(+1)

Good catch! I'm glad to hear that that is working as intended. I'm saving game state to the user path `user://`. Godot web exports convert that to use the browser's local disk. Not cookies exactly, as I'm not storing any data on a server, so there's no key validation required.

that's awesome. I used the user:// path in other projects before but I just assumed it wouldn't work in the web. good to know that it actually works.