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(+2)

It plays great, it looks great, it sounds great. This is basically a commercial-level game. I particularly enjoyed the hats and the unexpected asteroid avoidance mini-game. My only nitpick is that I wish passing by characters when they can't move out of the way felt smoother. Currently the camera seems to just clip through their sprite - maybe they could fade out when the camera is very close to them or something. It's literally the only thing I noticed that didn't feel super polished. Oh, and civilian only has one 'L'.

Thanks for playing and for your feedback!  Good catch on the typo, that'll be fixed after the jam for sure.  I blame that on having to use all caps to be "comic-book-y" and Chrome for some reason not doing spellcheck when things are capitalized :D.  The walking past people artifact bugs me too, it was on my polish to-do list, but I didn't get to it, definitely something I hope to fix in the engine before next year.  It's actually worse than just clipping through it, it's part of some complicated logic that moves them over and to the side when you're in the same cell with them, but then as you're interpolating away it goes a little haywire and snaps them back to the center of the cell and then you clip through it ^_^.