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Note to future players: press 'R' to respawn and go back to your current checkpoint.

Pretty unintuitive at first, but I understood where this game was going. Pretty clever use of movement combinations to tie in with the level design. Extremely creative and I wish I played through it all to experience all the puzzles. However, I had to experiment far too much to understand and the game would have benefitted tenfold from a proper tutorial. It's also missing a lot of polish, going anywhere takes a while and I was restarting the game every time I died before I found out about 'R'.

I got stuck here, I'm afraid and did not have the willpower to restart and keep going.

(1 edit)

thanks for the good advice! also forgot to mention: “1” sets your checkpoint backwards by one and “2” sets your checkpoint forwards in case you got stuck. too classic of me to spend 70% of the jam time on the main mechanics and then proceed to not polish the game

and also Z is undo