Note to future players: press 'R' to respawn and go back to your current checkpoint.
Pretty unintuitive at first, but I understood where this game was going. Pretty clever use of movement combinations to tie in with the level design. Extremely creative and I wish I played through it all to experience all the puzzles. However, I had to experiment far too much to understand and the game would have benefitted tenfold from a proper tutorial. It's also missing a lot of polish, going anywhere takes a while and I was restarting the game every time I died before I found out about 'R'.
I got stuck here, I'm afraid and did not have the willpower to restart and keep going.
