Love the custom art and unique perspective. The throwing bottle to distract enemy is also a good stealth mechanic. Too bad the game ends too early, it has solid foundation.
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I have lots of regrets since I focused on systems and art, and the time I had left for actually making game was too little 🫠 bad time management.
But I also didn't want to leave it under a rock, so despite how bad it is to get disqualified for not following the basic rules (15+ minutes), I decided to push it through the door with at least something.
I hope it at least gives people a bit of fun. And thank you to anyone playing the game.