Definitely interested in seeing how this game shapes up.
My only big complaint is that the weapon types feel off balance. The Scythe really feels like the worst option because it gets countered by the spear (which can't be countered itself) and its extra damage potential really doesn't compensate for how the ranged option always hits for at least 1 due to disabling evasion. Being able to critically strike is at least some help though. Yes, it's got a bigger die for defense, but for the purposes of "dealing damage", it's not cutting it.
I did have an idea of adding a "Heavy" class of weapon (preferably a greatsword) that embodies the opposite of the bow. D12, cannot be countered, has higher minimum damage (1+ATK stat), but grants the enemy a bonus to their evasion roll (+2) and disables your evade option against all weapons. Making it a considerable gamble compared to the other weapons.
Definitely want to see more Boons and Banes; especially if they can be unlocked after a few runs. Permanent boosts would also be nice.
Oh, just thought of this one: Saving the name between runs. Kind of breaks the pace for starting a new run.