Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Definitely interested in seeing how this game shapes up. 

My only big complaint is that the weapon types feel off balance. The Scythe really feels like the worst option because it gets countered by the spear  (which can't be countered itself) and its extra damage potential really doesn't compensate for how the ranged option always hits for at least 1 due to disabling evasion. Being able to critically strike is at least some help though. Yes, it's got a bigger die for defense, but for the purposes of "dealing damage", it's not cutting it.

I did have an idea of adding a "Heavy" class of weapon (preferably a greatsword) that embodies the opposite of the bow. D12, cannot be countered, has higher minimum damage (1+ATK stat), but grants the enemy a bonus to their evasion roll (+2) and disables your evade option against all weapons. Making it a considerable gamble compared to the other weapons.

Definitely want to see more Boons and Banes; especially if they can be unlocked after a few runs. Permanent boosts would also be nice.

Oh, just thought of this one: Saving the name between runs. Kind of breaks the pace for starting a new run.

I'm glad you enjoyed the demo, and I appreciate the feedback. I can look into buffing the Melee weapon type; I'd rather not add a fourth weapon type due to the game's triangle weakness system. Adding a fourth weapon type might cause more balancing problems, so I feel it's better to focus on making Melee better if that's the problem. I can maybe either change the die from a D10 to a D12 or give a general buff to ATK when a Melee weapon is equipped. 

I can add in more Boons and Banes. For the demo, they're all unlocked from the beginning to give the player an idea of how they work; in the full release, the player would need to unlock them with Oblivion Shards. I will also be sure to include other meta progression unlocks as well. 

And I completely agree with your final note. I will be sure to include a way to make the character creation process quicker in the full release.

Thank you so much!