Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+2)

I finished the demo (beat the boss and found 1 secret room with health upgrade), and want to say really well done! A couple things I think would elevate it further (in order of importance imo):

  1. Spend more time polishing the feel of the sword attack. Look at Zelda 1 & 3, and copy what they do. Currently it feels sluggish and unsatisfying. It is the core of the game and should feel GREAT.
    1. NOTE: Because of this, I found that bombs were a better primary weapon, which I doubt is the intention. Since they explode on collision, they basically act as a stronger, faster sword.
  2. Save at least the last few screens of state. Backtracking is a chore due to needing to clear blocks and enemies over again. Again, just copy Zelda 1 :)
  3. Remove the 8 way movement on enemies. It makes them feel more random, and less predictable which makes them less fun to play. Lock them to 4 directions.
  4. I'm not 100% sure about this, but I would consider not giving items from blowing up blocks. Because bombs are free, blocks are abundant, and rooms reset, there is very little reason to fight enemies. You can get everything you need from blowing up blocks.

Again, nice work! I'm looking forward to seeing the full game!

thanks for the feedback, I am still working on the flow and feel and clearing out bugs and glitches. 

(+1)

One possibility for block-drop items could be just to reduce the chances of them spawning items.  This could also allow enemies that can only be destroyed by rockets to be in trickier configurations where you may need to rely on item farming from blocks.

yeah, I'm definitely working on a good balance, I do think there should be a good reason to fight enemies over blasting blocks. in my latest revisions there are much less blocks, but i will test out having the blocks spawn less items or none and enemies dropping more.

btw, I'd like to mention that I did take these recommendations into account and it did improve the gameplay a lot. Thank You!

great! I'm glad to hear it!

Will the demo get updated with gameplay from the final version?

(1 edit)

yes at some point I was planning on updating it. It just kind fell to the wayside. Will probably be up soon