Thank you so much for such a detailed response! We really appreciate it.
I’ve gone ahead and updated it to say “Inspired by Gold Box classics AND Ogre Tactics :P
I 100% agree that the dice rolling gets old quickly. I wish I had the foresight to add a “Skip Roll” check box on that dialogue. A slider for the dice animation would be nice too (or having it attached to the enemy speed slider that exists in the options menu).
I really wanted to make the map zoom out to the Isometric view when combat started but I just could not get it to look good. Perhaps something I can play with on a future iteration. Additionally, I would like to make the tactical view have a smaller grid size to allow for more interesting dungeon exploration; it was a bit annoying to use such large rooms rather than corridors.
Again, thanks for your critical feedback! I’ll try to keep in mind the frequency in the future and, at least for a jam entry, include a way to bypass or much easier. Saving is a must if we make another game this long (play testers took about 2 hours compared to the devs who could get through the whole game in under 30 minutes). I have since added a not to the jam page letting people know the duration, I hope this will help if others decide they would like to finish the game.
Thanks again for playing!