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(1 edit) (+2)

You wrote "Isometric Tactical Grid based combat similar to ogre tactics." but that is actually Pool of Radiance :) I even asked if PoR is considered as genre fusion in the dungeoncrawlers.org discord server :D Anyway  i like Ogre Battles series too and i definitely liked this game's combat system. In fact it's the strongest side of the game. It is complex but not hard to learn also thx to your beautiful  and functional tutorial windows. Some feedback animations could be a nice addition in combat but it's not a big miss imo.  The dice rolling animation is a very nice touch and gives the game a strong D&D vibe the downside is, it's not skippable. We get into way too much combat in this game and that animation extends the combat's duration significantly.

I liked the art in general. Especially in combat and the character portraits, UI. I noticed later that the combat map has the same textures with dungeon map but camera is changed to isometric it also is a small section of the dungeon where our party is located at. I really like that. 

I also like the party banter, it breathes life into the game and characters also good way to narrate the story. I especially liked that the characters hit each other lose exp. etc. 

There are 2 factors which kept me from completing the game. One of them is combat frequency is too much and on top of that it is tactical turnbased combat so it cannot be wheezed through like in other games. The other problem is there is no saving. I think the game is solely designed to played on browsers maybe that's why but i though you could save games on browser too. I just can't complete this kind of game in one sitting. It can take 5 hours too for all i know. But i think i played it enough to have a fair opinion about it.

All in all i think it is a very well designed and polished game. It runs perfectly smooth. No bugs, glitches, nothing. As expected from a veteran coder like yourself. Eventhough i couldn't complete it, i enjoyed it for the time i played. Good work and good luck!

(+1)

Thank you so much for such a detailed response! We really appreciate it.

I’ve gone ahead and updated it to say “Inspired by Gold Box classics AND Ogre Tactics :P

I 100% agree that the dice rolling gets old quickly. I wish I had the foresight to add a “Skip Roll” check box on that dialogue. A slider for the dice animation would be nice too (or having it attached to the enemy speed slider that exists in the options menu).

I really wanted to make the map zoom out to the Isometric view when combat started but I just could not get it to look good. Perhaps something I can play with on a future iteration. Additionally, I would like to make the tactical view have a smaller grid size to allow for more interesting dungeon exploration; it was a bit annoying to use such large rooms rather than corridors.

Again, thanks for your critical feedback! I’ll try to keep in mind the frequency in the future and, at least for a jam entry, include a way to bypass or much easier. Saving is a must if we make another game this long (play testers took about 2 hours compared to the devs who could get through the whole game in under 30 minutes). I have since added a not to the jam page letting people know the duration, I hope this will help if others decide they would like to finish the game.

Thanks again for playing!