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(+1)

Congrats on your first Godot game! I noticed that the player character moved suspiciously fast, did you forget to multiply by delta or is that intended?

(+1)

That is intended so the player can escape in case they see a big group of zombies very close to the player character. I just really liked the idea of the movement feeling a bit erratic to convey the sense of panic the wizard must have felt when seeing all these zombies approaching him in his secure spell practice room.