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(+1)

Thanks for playing! Yeah, the base speed was originally a third faster than what it is now. However near the end of development I realised there was an issue where if you just kept moving at the base speed the monster would have great difficulty in attacking you (due to it pausing to run its attack animation). I tried various things to fix it but decided that the thing that had the potential for least repercussions elsewhere (especially as I was running out of time!) was the player's movement speed. Given more time there is probably a better of way of fixing this which would allow for a faster base speed and I'll definitely see if I can do something for a post jam update.

(+1)

That makes sense!