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(Update) Any Unity devs with UX chops? I've got art and a marionette-based design.

A topic by kylereinfeld created Mar 03, 2017 Views: 333 Replies: 2
Viewing posts 1 to 3
(2 edits) (+4)

Anyone looking to create a funny, borderline-nonsensical game with tight gameplay? I'd like to party up and contribute some colorful voxel art. Check it: @kylereinfeld

I've also got a generalist skill set—I'm comfortable programming gameplay in Unity (C#); I make toe-tappin' music; I write and perform dialogue (poorly, but charmingly) ... you name it.

Here's the first game I ever made (three years ago, now!): Hey Aliens! Get off My Gram Gram! (Or watch a let's play video of it here.)

Holla at me here on Itch.io. #BlessUp and things of that nature.

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Hey, your game wouldn't load for me. I can play other Unity Web Player games, but yours just gets stuck on the Unity logo loading for some reason. I did watch the video though. (UPDATE - probably not a problem with your game... looks like I'm having problems w/ all Unity web player games on itch, even though they seem to work on other sites)

Do you use some special plugins/systems to get your voxel art in Unity? Or is it really just standard 3D mesh files stylized to look like that?

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I worked up a character model today as I was sketching out a design idea I've had.

I'm looking to create a game with a core mechanic like Simon Says or Bop It, in which the player responds to commands. Simple enough, but I'm looking to incorporate a marionette/puppet-show aesthetic with some physics foolery á la Surgeon Simulator. I'd really like to team up with a good programmer with an eye for UX to help work through the interface and player feedback.

@Jarcas—I've used a plugin or two for certain styles, but for the most part it's a mesh generated from Qubicle. I've had my eye on another Unity voxel plugin, but I probably won't play with that until after the jam.