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(2 edits)

I worked up a character model today as I was sketching out a design idea I've had.

I'm looking to create a game with a core mechanic like Simon Says or Bop It, in which the player responds to commands. Simple enough, but I'm looking to incorporate a marionette/puppet-show aesthetic with some physics foolery á la Surgeon Simulator. I'd really like to team up with a good programmer with an eye for UX to help work through the interface and player feedback.

@Jarcas—I've used a plugin or two for certain styles, but for the most part it's a mesh generated from Qubicle. I've had my eye on another Unity voxel plugin, but I probably won't play with that until after the jam.