Nice simple game but it could definitely use some more polish. Gravity felt extremely heavy making it hard to shoot enemies accurately without jumping into their shots, and precise movement was virtually not an option. Sprites felt a bit rigid, maybe some fire and smoke particles on ships? These are obviously not huge things but just some nitpicks for improvement. Overall, nice work!
Viewing post in AstroBlast: REDUX jam comments
Yeah i feel like when I made it I had been playing for a while and got really good at it and I playtested with other people and they said it was good so sorry about the difficulty but also I do plan on trying to fix up the game a little bit and polish the visuals a bit so Thank you for the feedback I tried doing a jam without my usual artist to practice but I could have spent a little more time on the art style