Neat, but felt more frustrating than fun, like playing QWOP. I can imagine it feeling satisfying once you get some mastery if it was longer.
Conceptually pogo dick amuses me a lot.
| Criteria | Rank | Score* | Raw Score |
| Uniqueness | #1 | 4.375 | 4.375 |
| Gameplay | #3 | 3.125 | 3.125 |
| Overall | #4 | 3.075 | 3.075 |
| Theme | #9 | 3.000 | 3.000 |
| Presentation | #9 | 2.375 | 2.375 |
| Horniness | #10 | 2.500 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Use of the theme
You are a mythical creature with even more mythical 'proportions,' needing to get experimental with your mystical dick and mighty vibe to traverse your way to the pinball machine
Team Members
Just me this one
AI generated content (If you used an AI)
All me
Assets used (If you used external or existing assets)
All me
Additional notes
I was hoping to have full pinball give you a modifier to the game as a reward, but wrestling with physics had my scope narrowed a little
Instead, enjoy some sandbox items I included as fun platforming aspects that could be, such as box 'grabbing'
Neat, but felt more frustrating than fun, like playing QWOP. I can imagine it feeling satisfying once you get some mastery if it was longer.
Conceptually pogo dick amuses me a lot.
after spending a week tuning the physics, I can say it's a blast LOL
but it's definitely got some hurdles to jump - I wouldn't say it's as difficult as QWOP, but I also have trained a lot in trying to make it feel good before making it easy to learn (and I ran out of time before I could properly convey a good tutorial. Seems to be a common problem with my jams :P)
Gave it a real go and got as far as the big tire. I assume you have to push it out of the way then climb up somehow but that's beyond me. Very interesting mechanic even if it's about treating a sensitive organ fairly roughly. It would be cool to see more NSFW mechanics such as trying to line up the penis with some kinda orifice to fill. But good work on the gameplay!
Definitely had more plans for it; basically had to forgo the pinball stuff at the end and instead turned it into a carnival "hit the button with a hammer to ring the bell" kinda game where you gotta hit it just right with the right power (AKA 100% with a good angle lol)
It's got potential to be a full game, but not in a week's time
WTF?!?
That’s certainly an… interesting game idea.
Unfortunately I couldn’t even get over the first obstacle. I guess I understand how it is technically supposed to work, but I found the game far too frustrating. I understand that you probably went for the rage-game appeal. But it might have been nice to start with some easier challenges first in order to tutorialize the main game mechanics.
I wanted to have some better tutorials and more level in general, but getting the character able to move in general took up all the time I had XP
The initial jump is a pretty big hurdle, but I also wanted the game's movement to be the forefront, where the tutorial is that starting area where you can sandbox around with the movement.
Getting familiar with the spin and how the vibe levels strengthen your push off make the jump much easier, but I probably should've widened it a bit more to jump up and down off some platforms - The movement is definitely inspired by rage games, but I wanted to make a less frustrating puzzle platformer than those; just didn't have time to get all of the puzzles/level design down since I spent nearly the whole time wrangling the physics engine lol
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