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WTF?!?

That’s certainly an… interesting game idea.

Unfortunately I couldn’t even get over the first obstacle. I guess I understand how it is technically supposed to work, but I found the game far too frustrating. I understand that you probably went for the rage-game appeal. But it might have been nice to start with some easier challenges first in order to tutorialize the main game mechanics.

I wanted to have some better tutorials and more level in general, but getting the character able to move in general took up all the time I had XP

The initial jump is a pretty big hurdle, but I also wanted the game's movement to be the forefront, where the tutorial is that starting area where you can sandbox around with the movement. 

Getting familiar with the spin and how the vibe levels strengthen your push off make the jump much easier, but I probably should've widened it a bit more to jump up and down off some platforms - The movement is definitely inspired by rage games, but I wanted to make a less frustrating puzzle platformer than those; just didn't have time to get all of the puzzles/level design down since I spent nearly the whole time wrangling the physics engine lol