Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Kangacocoknot

3
Posts
4
Followers
A member registered May 25, 2023 · View creator page →

Creator of

Recent community posts

after spending a week tuning the physics, I can say it's a blast LOL

but it's definitely got some hurdles to jump - I wouldn't say it's as difficult as QWOP, but I also have trained a lot in trying to make it feel good before making it easy to learn (and I ran out of time before I could properly convey a good tutorial. Seems to be a common problem with my jams :P)

Definitely had more plans for it; basically had to forgo the pinball stuff at the end and instead turned it into a carnival "hit the button with a hammer to ring the bell" kinda game where you gotta hit it just right with the right power (AKA 100% with a good angle lol)

It's got potential to be a full game, but not in a week's time

I wanted to have some better tutorials and more level in general, but getting the character able to move in general took up all the time I had XP

The initial jump is a pretty big hurdle, but I also wanted the game's movement to be the forefront, where the tutorial is that starting area where you can sandbox around with the movement. 

Getting familiar with the spin and how the vibe levels strengthen your push off make the jump much easier, but I probably should've widened it a bit more to jump up and down off some platforms - The movement is definitely inspired by rage games, but I wanted to make a less frustrating puzzle platformer than those; just didn't have time to get all of the puzzles/level design down since I spent nearly the whole time wrangling the physics engine lol