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(+1)

I have to praise the polish and execution. Every thing looks great, feels great and plays great too (well, the platformer could have W/Up/8 to jump).

The two separate parts (platformer and dungeon crawler) are both solid in their own rights although I did miss a reason to do these fights - other than it being hella fun fights! Some exp or progression system would be nice but I understand the size of the scope and theme selection prevented a lot of things that would probably would've been present if you've picked a different theme. That being said, it's a great theme interpretation and I had lots of fun and giggles; the dialogues are hilarious :) 

Up for jump? You are a madman!

I’m glad you enjoyed the game :) Doing both was challenging, and I had to skimp out on progression. I wanted to have more special moves you could do other than spamming the Cluckoonen, but time wasn’t on my side. On the other hand, this is definitely something I want to continue tinkering with post jam, so we’ll see :)

It makes me happy you liked the dialogues, writing them was probably my favorite part :D