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Hi, how important are the dialogue options to move forward through the game? Like when you have to choose to make breakfast or not, di the dishes or leave them there, or who to talk to on the bus on Day 1 (or just go straight to sleep for that matter). They seem like very minor things.

I get that they are there to give details about the characters and the story; I'm asking from a gameplay persepective. I don't think too much about it and just pick what I like, but I wonder if I should put more thought to those choices if they affect the story somehow. Maybe they reveal a password, or something like allowing you to kiss Dean on day 6. 

For the most part they're there to give you more info on the characters before jumping in, at least the Day 1 options.

All the decisions that hold significant weight should be tonally different in how they're presented if they're going to hold something like a password or ongoing narrative consequence outside of just romancing your potential partner.

I think just picking what you like is the most organic way to play this and probably what I'd guess is the most enjoyable experience if you were playing this as a complete product.

well there is a certain choice u need to make before u can kiss dean on day 6. it is one of the first choices u get in dean's route.

False. The conditions on that option are affection plus having done something in a previous scene.

Also False. I literally tried all the diff. choices and only one changed it

(+1)

I don't think you're in a position to really argue against someone with the source code and that wrote those scenes. :P