Finished the demo, i'm not much of commenting or making big reviews of games, but this one caught my eye with how much potential it has to become an actual big thing!
First of all, don't take anything i say seriously, this is mainly my point of view and most things here can be argued or will be bettered/changed in later versions of the game, i do understand this is a BETA version after all (even tho it's more like an alpha)
Things i LOVED about the game!
- Like how people said, the game is responsive as hell, it is honestly very nice to see a game with this attention to detail on the code itself and not just the art, it makes it a game where you want to come back to PLAY it, and not just to see the vore animations, absolute cinema right there.
- The equipment system is great, and i love the randomness too, i think going from one rarity to another is a little too op tho, most of the time it is better to get a higher rarity item like going from uncommon > rare, rather than getting the stats you want in the build you want. Most of the time not getting the better rarity is detrimental, since losing the stats you want on an item and getting the better one is 9 out of 10 times the better choice, the only good case of the randomness being justified is going from the same rarity item to another same rarity item.
- Being able to eat parts of the scenario was honestly an amazing surprise, i wonder what more you'll do with that.
- The Vore! I do like vore, and at least for me, i think the belly size progression was perfect, the amount of gurgles, bulges, and pretty much everything (besides disposal, didn't test since that's not my cup of tea) was perfect!
- The skill tree is godlike, the values seem small at first, but you can feel how impactful it is even if it's by little, and the more you play, the better you feel, and towards the late game, you're just the right amount of OP.
Some things i didn't like about the game. . .
- Bugs, they're everywhere! Enemies with seemingly weird hitboxes and not getting hit when they should, menus overlapping eachother, clipping through the floor just because yes, the enemy AI not colaborating with you since it's kinda bad not gonna lie, the sprites randomly bugging and getting stuck till you move (like the damage pose getting stuck).
- The art, i like the art in general and in isolated cases, but they don't seem to fit together or straight up are arguably bad, some scenarios are too bland and simple, sometimes they're ruined by a single object (E.G. First stage trees seems like they were not even made in a drawing app, just fit together with shapes, they're a solid color with barely anything, and the entrace/exit horizontal holes don't even fit the size of the character, even the locked doors on the trees seems weird and that they just don't fit there as most of them have large gaps around it) even the big pictures on your character screen seems like the face change in between a more anime style and a more traditional style (those are just the vibes i have tho)
- The size of the game, i mean like, the literal size of the game, the game feels pretty zoomed in, and other times it feels perfect (more often than not you feel the zoomed in more than the good side), some objects seems too small, other seems too big, some enemies feels too small, others feels too big, even the vore, some enemies feels like they should fill your stomach more, others feels like they're filling your stomach too much.
What i want to see in the future!
(I will label the following things as needs and wants, since some things would be fundamental seeing added, and others are just things i want to see in the game because yes)
- [Need] A better settings system, having buttons and toggles on things that should clearly be sliders is not good, and some settings that SHOULD be here since the start screen or be accessible mid game are locked behind you using that intermission stage.
- [Need] A better control management, the rebinding is perfect and i'm here to talk about the overall game controls, and yes this is a nitpick, most of the game is played on keyboard and using arrow keys, and sometimes the only way of seeing something or interacting with something is by using your mouse, it would be nice to see a better support for WASD gaming and a better ultilization of the mouse or complete removal of the mouse so there's not much stitching around for pointless things or a more comfortable usage of both the keyboard and the mouse.
- [Want] Pred enemies, this is just a classic on vore games now, and i love it, having dagerous enemies that can vore you and slowly drain your hp bar is never not good, or at least having an animation of them eating you after your HP reaches 0.
- [Want] More characters and/or outfits, the main character is lovely and it would be nice to see other characters or to customize your main character more, and an overkill solution would be for equipments to actually impact how your character looks (i know this is very hard to implement so i think this is definitely gonna be ruled out)
- [Want] More dynamic enemies
BUGS:
- Dropped items are still shown behind the skill tree.
- Some screen aspect ratios completely break the game and the interface (skill tree, menu, selection)
- If you take damage (and the enemy is still on you), then you pause the game, when you unpause the game you immediately take damage again, like if the immunity frames (short immunity you get after taking damage) time is still going even when paused.
- Sometimes when tabbing out of the game makes the menus stuck in the screen
CHEESES:
- On first boss stage, you can just stand on that edge and wait for the boss to charge at you, then you kick him, and repeat, actual 0 hit/0 damage boss.