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(+1)

Finished the demo, i'm not much of commenting or making big reviews of games, but this one caught my eye with how much potential it has to become an actual big thing!

First of all, don't take anything i say seriously, this is mainly my point of view and most things here can be argued or will be bettered/changed in later versions of the game, i do understand this is a BETA version after all (even tho it's more like an alpha)

Things i LOVED about the game!

  1. Like how people said, the game is responsive as hell, it is honestly very nice to see a game with this attention to detail on the code itself and not just the art, it makes it a game where you want to come back to PLAY it, and not just to see the vore animations, absolute cinema right there.
  2. The equipment system is great, and i love the randomness too, i think going from one rarity to another is a little too op tho, most of the time it is better to get a higher rarity item like going from uncommon > rare, rather than getting the stats you want in the build you want. Most of the time not getting the better rarity is detrimental, since losing the stats you want on an item and getting the better one is 9 out of 10 times the better choice, the only good case of the randomness being justified is going from the same rarity item to another same rarity item.
  3. Being able to eat parts of the scenario was honestly an amazing surprise, i wonder what more you'll do with that.
  4. The Vore! I do like vore, and at least for me, i think the belly size progression was perfect, the amount of gurgles, bulges, and pretty much everything (besides disposal, didn't test since that's not my cup of tea) was perfect!
  5. The skill tree is godlike, the values seem small at first, but you can feel how impactful it is even if it's by little, and the more you play, the better you feel, and towards the late game, you're just the right amount of OP.

Some things i didn't like about the game. . .

  1. Bugs, they're everywhere! Enemies with seemingly weird hitboxes and not getting hit when they should, menus overlapping eachother, clipping through the floor just because yes, the enemy AI not colaborating with you since it's kinda bad not gonna lie, the sprites randomly bugging and getting stuck till you move (like the damage pose getting stuck).
  2. The art, i like the art in general and in isolated cases, but they don't seem to fit together or straight up are arguably bad, some scenarios are too bland and simple, sometimes they're ruined by a single object (E.G. First stage trees seems like they were not even made in a drawing app, just fit together with shapes, they're a solid color with barely anything, and the entrace/exit horizontal holes don't even fit the size of the character, even the locked doors on the trees seems weird and that they just don't fit there as most of them have large gaps around it) even the big pictures on your character screen seems like the face change in between a more anime style and a more traditional style (those are just the vibes i have tho)
  3. The size of the game, i mean like, the literal size of the game, the game feels pretty zoomed in, and other times it feels perfect (more often than not you feel the zoomed in more than the good side), some objects seems too small, other seems too big, some enemies feels too small, others feels too big, even the vore, some enemies feels like they should fill your stomach more, others feels like they're filling your stomach too much.

What i want to see in the future!

(I will label the following things as needs and wants, since some things would be fundamental seeing added, and others are just things i want to see in the game because yes)

  1. [Need] A better settings system, having buttons and toggles on things that should clearly be sliders is not good, and some settings that SHOULD be here since the start screen or be accessible mid game are locked behind you using that intermission stage.
  2. [Need] A better control management, the rebinding is perfect and i'm here to talk about the overall game controls, and yes this is a nitpick, most of the game is played on keyboard and using arrow keys, and sometimes the only way of seeing something or interacting with something is by using your mouse, it would be nice to see a better support for WASD gaming and a better ultilization of the mouse or complete removal of the mouse so there's not much stitching around for pointless things or a more comfortable usage of both the keyboard and the mouse.
  3. [Want] Pred enemies, this is just a classic on vore games now, and i love it, having dagerous enemies that can vore you and slowly drain your hp bar is never not good, or at least having an animation of them eating you after your HP reaches 0.
  4. [Want] More characters and/or outfits, the main character is lovely and it would be nice to see other characters or to customize your main character more, and an overkill solution would be for equipments to actually impact how your character looks (i know this is very hard to implement so i think this is definitely gonna be ruled out)
  5. [Want] More dynamic enemies

BUGS:

  1. Dropped items are still shown behind the skill tree.
  2. Some screen aspect ratios completely break the game and the interface (skill tree, menu, selection)
  3. If you take damage (and the enemy is still on you), then you pause the game, when you unpause the game you immediately take damage again, like if the immunity frames (short immunity you get after taking damage) time is still going even when paused.
  4. Sometimes when tabbing out of the game makes the menus stuck in the screen

CHEESES:

  1. On first boss stage, you can just stand on that edge and wait for the boss to charge at you, then you kick him, and repeat, actual 0 hit/0 damage boss.
(-1)

Before I go 'on a tangent rage induced' speech of an 'argument'. I will say that of course, I understand this is you're POV and thoughts about the game. I'm merely trying to expand and explain a few key things. So that yourself and others have more information to this game and the dev. So, if ANYTHING I say comes across as 'rude or argumentative'. It's really not the case, this is purely just how I talk/type.

To start off, here are some reasons as to why some things might be done 'lazily' as I'll call it. (I would also like to note that obviously I DO NOT speak for the dev. My words are nothing but plain and simply. My words. If I misspeak anything or give false info. I apologize in advance.)

1. This game is purely (as far as I'm aware) solo developer territory. Every piece of art, enemy, attack, animation, menu, sound and pixel. Is done by 1 person and only that person. So, while a lot of the art might not be pixel to pixel perfect. It is of course, something that will be worked on as time goes by.

2. Going off the fact that there is a single dev. Everything that is requested whether by want or need. Is something that is heavily considered. Not by the ideas of "is this cool enough?' but rather "can I actually pull this off while maintaining my sanity?" so to speak. (For example, I had offered the idea of stat boosting, via ingesting armor pieces. Or using your companion as a 6th piece of equipment. But came to terms that it wasn't good enough with little debate.) So whether or not I agree with any ideas is beside the point. It's purely up to the dev and the amount of support this game gets. (Though I do think enemy vore would be super neat. It would of course lead to nit picking what enemies could/should be able to do so. Which would probably lead to people complaining about 'why no vore animation for X or Y enemy? Game bad!' or something like that.)

3. Finally, as people are already aware (yourself included) this is a game that is still being developed. Beta/Alpha etc, most things in this game could be chalked up to placeholders, temporary pieces and reused assets (purely to save time and provide a fully functional game). Most certainly not actual laziness. As I've already said but will say it again anyway. How far this game will go is mostly determined by how much support it gets. With only currently (8?) people supporting it. You can imagine it's going to be a slow process.

As a fun little side note, while yes, the first boss is cheesed by it. Every boss in this game has a 'safe zone' so to speak. (In totality mode it's 100% needed). It just so happens that because the first boss moves around. Rather than staying in place and summoning more enemies. You can use the safe zone to just freely attack and never worry about getting hit.

That all being said. I will once again apologize should I have said anything untrue or rudely. My only goal is to bring more clarity to anyone who is interested in this game. As it is a really good game and deserves all the love and support it can get. <3

(+1)

It is true that I am solo developing the game, but I don't want that to stop people from giving honest feedback and making suggestions.
Though it is also true that sometimes we need to temper our expectations, I am not a good coder, and I am not a good artist. I'm not always going to get it right, or pretty.

For clarity, there are more supporters than are in the list, for privacy reasons, only supporters who let me know they are okay with being added are on there. There are currently around 50 supporters which I am extremely grateful for.

I'm glad you're so passionate about the game and supportive of me as an amateur developer!

As I was trying to get across. I certainly understand it's their opinion and I fully respect that. I do not want to mitigate anyone's voice. Just bring clarity. The more info everyone has, the better they can form their opinions.

As for being an amateur dev. I fully believe you're doing such a grand job of everything. That aside from completely obvious things. This game is being created by an experienced (OR heavily passionate) dev. This game is one of the best I've seen in a long while. (And with 50 supporters you know you've got a good thing going. It's amazing to have even a dozen people wholly supportive <3)

And put simply. I admire anyone who puts so much effort into anything creative. As someone who can only write (in my personal opinion) bland and tedious stories. It's just nice to see someone else's work, mostly so I don't have to look at mine. 

Aside from that. I truly look forward to whatever this game ends up being. Don't burn yourself out trying to bend over backwards though. Pleasing everyone usually leads to no one being truly happy.

(+1)

First of all, I'm glad you think it has potential and thanks for all the feedback.
Yes, bugs, I know they're annoying, not just to experience but also to fix. As this is just an amateur's first game my philosophy so far has just been, 'as long as you can make it to the end without a headache, it's good enough for me.' I focus on the stuff I like to do, otherwise there wouldn't be much point in doing it.
Same with menus and menuing, yes, a lot of it could be better implemented, but UI design isn't interesting even if it is important.
The inconsistencies in art are a combination of inexperience and laziness. Some of the older art and sprites do not fit in with the new stuff, but redoing all of it over and over again would take too much time and I'd rather just keep moving forward. I'm personally quite fond of leaving the older, uglier stuff in because it feels likes markers of my own progress and improvement. Might not be the smartest thing anyone's ever done while making a game, but this is a learning experience for me.
Predator enemies is a possibility but only as a game-over type thing.
Whole new outfits and things would probably only be added if I ever finished the game. Making entire new spritesheets is not something I'd look forward to.

Sorry if I didn't answer everything you wanted and also for the late reply. I was away from home and couldn't log into my account.

I do hope you continue to enjoy the game.

This is the answer i was looking for and i look forward for more updates on this game or even newer projects!