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Flaminhu

42
Posts
1
Followers
18
Following
A member registered Nov 02, 2022

Recent community posts

Vore is a kink, it is sexual, it makes this game nsfw
But seeing that the game is going into a more SFW-ish focus with vore being put into the side and being annoying to see makes this game quite mediocre at best.

Either you focus more on the gameplay which is just a chore simulator, or you increase the kink/nsfw nature of that game, which it already is nsfw

True Perma is just deleting the save instead of letting you load it to see what happened to your character

Thanks for letting us know

Bro said 1 month after patreon, been 44 days and nothing

lame

Hoping for more anal vore
I'm also interested on if you're planning on adding some punishing moves with minigames. E.G. missing a very easy to dodge/parry heavy attack that leads into getting insta fully swallowed leading to a little quick action or another creative minigame to escape

Also do you plan on adding differnt vore types for the same enemy? Like oral if attack is from the front or anal if attack is from the back or having enemies have multiple types of attacks and the one that connects is the one that leads to the specific type of vore?

Broooo, you're such a God when it comes to game making, i'm loving it

don't ever search what furries are based off of, you're gonna be scared

There's just a dog scene

Sorry, i meant the main story stuff

takes a bit before having any vore but the story and art is pretty good

It's quite refreshing seeing a game taking it's time and giving a lot of content per update, this game is going to shine bright!

15$ for an extremely short, unfinished project is very harsh. . .

The images are fine but in higher rest screens it does look very noisy, you should try using remacri as an upscaler and use jpg images while having a 2k or even 4k resolution on them. If you're generating locally you may try to use things like CFG Rescale, Adetailer with a face model, and hi-res fix post generation on a 1.25 or even 1.5 if you have enough VRAM while using remacri

That title being changed gave me hope for a new update so bad

Any ETA on next version?

This is amazing

Pretty slow and pretty simple, i also wish it had a different swallowing animation for preys since theyre way bigger

Pretty damn good update

This is the answer i was looking for and i look forward for more updates on this game or even newer projects!

Finished the demo, i'm not much of commenting or making big reviews of games, but this one caught my eye with how much potential it has to become an actual big thing!

First of all, don't take anything i say seriously, this is mainly my point of view and most things here can be argued or will be bettered/changed in later versions of the game, i do understand this is a BETA version after all (even tho it's more like an alpha)

Things i LOVED about the game!

  1. Like how people said, the game is responsive as hell, it is honestly very nice to see a game with this attention to detail on the code itself and not just the art, it makes it a game where you want to come back to PLAY it, and not just to see the vore animations, absolute cinema right there.
  2. The equipment system is great, and i love the randomness too, i think going from one rarity to another is a little too op tho, most of the time it is better to get a higher rarity item like going from uncommon > rare, rather than getting the stats you want in the build you want. Most of the time not getting the better rarity is detrimental, since losing the stats you want on an item and getting the better one is 9 out of 10 times the better choice, the only good case of the randomness being justified is going from the same rarity item to another same rarity item.
  3. Being able to eat parts of the scenario was honestly an amazing surprise, i wonder what more you'll do with that.
  4. The Vore! I do like vore, and at least for me, i think the belly size progression was perfect, the amount of gurgles, bulges, and pretty much everything (besides disposal, didn't test since that's not my cup of tea) was perfect!
  5. The skill tree is godlike, the values seem small at first, but you can feel how impactful it is even if it's by little, and the more you play, the better you feel, and towards the late game, you're just the right amount of OP.

Some things i didn't like about the game. . .

  1. Bugs, they're everywhere! Enemies with seemingly weird hitboxes and not getting hit when they should, menus overlapping eachother, clipping through the floor just because yes, the enemy AI not colaborating with you since it's kinda bad not gonna lie, the sprites randomly bugging and getting stuck till you move (like the damage pose getting stuck).
  2. The art, i like the art in general and in isolated cases, but they don't seem to fit together or straight up are arguably bad, some scenarios are too bland and simple, sometimes they're ruined by a single object (E.G. First stage trees seems like they were not even made in a drawing app, just fit together with shapes, they're a solid color with barely anything, and the entrace/exit horizontal holes don't even fit the size of the character, even the locked doors on the trees seems weird and that they just don't fit there as most of them have large gaps around it) even the big pictures on your character screen seems like the face change in between a more anime style and a more traditional style (those are just the vibes i have tho)
  3. The size of the game, i mean like, the literal size of the game, the game feels pretty zoomed in, and other times it feels perfect (more often than not you feel the zoomed in more than the good side), some objects seems too small, other seems too big, some enemies feels too small, others feels too big, even the vore, some enemies feels like they should fill your stomach more, others feels like they're filling your stomach too much.

What i want to see in the future!

(I will label the following things as needs and wants, since some things would be fundamental seeing added, and others are just things i want to see in the game because yes)

  1. [Need] A better settings system, having buttons and toggles on things that should clearly be sliders is not good, and some settings that SHOULD be here since the start screen or be accessible mid game are locked behind you using that intermission stage.
  2. [Need] A better control management, the rebinding is perfect and i'm here to talk about the overall game controls, and yes this is a nitpick, most of the game is played on keyboard and using arrow keys, and sometimes the only way of seeing something or interacting with something is by using your mouse, it would be nice to see a better support for WASD gaming and a better ultilization of the mouse or complete removal of the mouse so there's not much stitching around for pointless things or a more comfortable usage of both the keyboard and the mouse.
  3. [Want] Pred enemies, this is just a classic on vore games now, and i love it, having dagerous enemies that can vore you and slowly drain your hp bar is never not good, or at least having an animation of them eating you after your HP reaches 0.
  4. [Want] More characters and/or outfits, the main character is lovely and it would be nice to see other characters or to customize your main character more, and an overkill solution would be for equipments to actually impact how your character looks (i know this is very hard to implement so i think this is definitely gonna be ruled out)
  5. [Want] More dynamic enemies

BUGS:

  1. Dropped items are still shown behind the skill tree.
  2. Some screen aspect ratios completely break the game and the interface (skill tree, menu, selection)
  3. If you take damage (and the enemy is still on you), then you pause the game, when you unpause the game you immediately take damage again, like if the immunity frames (short immunity you get after taking damage) time is still going even when paused.
  4. Sometimes when tabbing out of the game makes the menus stuck in the screen

CHEESES:

  1. On first boss stage, you can just stand on that edge and wait for the boss to charge at you, then you kick him, and repeat, actual 0 hit/0 damage boss.

Bought a copy, very satistified

Sadly the only way to go lategame is to max out electromancy and get all items that gives you more electromancy damage so you can kill and kite them before they get to you, vore is pretty much useless

This game is gold

Up

Do you have plans on letting people add their own preys and preds on the shop? I've implemented over 4 by myself but the code not supporting that makes it very VERY time consuming to do so, it's almost like creating that from 0 lol

Thanks for the warning, i appreciate it, better to wait for the artists to post them publicly and avoid whoever drew that

良い

Same problem as last one, nothing really connects or looks good :/

Sadly nothing really connects or looks good :/

Dev MIA

Has amazing potential but the inconsistent AI art makes it very uncomfortable to look at sometimes, different body proportions and clothing details almost every image, even if it's by little

Just heal yourself while complimenting and enjoying yourself inside his stomach

You need to overfill it by feeding it about 40 extra cakes

amazing game

Very good game

Damn, for someone that's new to coding that's actually impressive, good job

Will there be other types of vore (breast, absorption, unbirth)?

As well as ways to make the player a pred?

While the code is extremely janky and extracting the rpa showed a lot of outdated methods (still good methods, just not the best ones since renpy8 added a lot of easier ways to do stuff like calling for events) i really look forward for this game.

Not sure if this is the intended way but i would sure love to see a more open game with more player freedom like "It's a gluttonous life", pushing the art of that game aside and the even jankier code that makes brain hurt, the system ideas of progressing time by actions is very good.