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That's the problem.  It's pulling from many inspirational sources from early wargaming as well as reconciling early RPG systems such as OD&D, Holmes, Moldvay/Cook, and AD&D 1e and 2e.  Too many to list out.  Bath and Featherstone and Barker will all be part of the DNA.  I still need to dig into Diplomacy variants too.  A lot of D&D founders were part of that movement and culture.

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Yeah, that's quite a bit to parse through. Diplomacy is a whole kettle of fish on its own but needed for ppl who want to recreate that Great Kingdoms "domain" style of play. Of course Diplomacy is also the gate way into the dark arts of play by mail games like Starweb heh.