Interesting. Which rule sets is this going to be based on?
Viewing post in In Development
That's the problem. It's pulling from many inspirational sources from early wargaming as well as reconciling early RPG systems such as OD&D, Holmes, Moldvay/Cook, and AD&D 1e and 2e. Too many to list out. Bath and Featherstone and Barker will all be part of the DNA. I still need to dig into Diplomacy variants too. A lot of D&D founders were part of that movement and culture.
Too many to name. Here are a few influences: Bath (scouting game, NPC personalities, family and aging), Featherstone (matchbox method, higher level siege warfare), and Arneson's FFC (the investments and structure of the Blackmoor army campaign), AD&D 1st edition for the assassin and spying stuff, Barker (weather & siegecraft).