Oh, thanks for the feedback! I hadn’t encountered that issue before, so I really appreciate you pointing it out. The “moving too fast” message was actually “You flinched too fast,” which was meant to signal to the player not to flinch or move the mouse too quickly. But now that you mention it, it’s not the clearest way to communicate that mechanic.I will fix that soon! Thanks so much for the comment! :] Glad you liked the game!