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(2 edits)

The mechanics here were quite interesting, even if a bit confusing at first. I thought that you always need attack cards to attack mobs but those are just buffs :D. Once I understood how it worked, I really loved the concept. 

I will say that the movement was horribly slow, so that could use a little speeding up to make it quicker to traverse the dungeon. I did quite a lot of floors until I was unlucky enough to roll no keys in my hand and no draws left so I essentially soft locked myself.


Chickens were present, theme was pretty strong with the deckbuilding.

Thanks for playing and for the feedback! I'll change the movement animation from a spring to an easing function and reduce the duration a bit so the movement is snappier.  I'd love to take this concept further and see what kind of potential it has