Hey, thanks for spending your time with this little thing :^) Guess 3 hours is just a little too crazy for me, lol. In my initial idea the enemies were supposed to drain energy by just being close to you, but didn't get to implement it, so energy just ticks down with time and enemies are just there to kill. I mean damn, I literally had around 10 minutes left for audio, so I just speedran it all, spent like 7 minutes in fl studio and the rest to implement into the game, didn't even have time for sfx! I think what you mean by energy drain not working properly sometimes is the fact that I forgot to cap the value if it gets above maximum, so if you're full and you get more, you just have more than you're supposed to be able to have, so you don't see the drain until it goes down to normal XDD And I definitely spent too much time on unnecessary polish like enemy death and damage animations.
Also, this screenshot is so funny for a multitude of reasons, one of which is that it means that enemies can still catch you by literally trapping you like this, like, you can only shoot forward, so you can't kill anyone, so you're stuck and will loose XD
I'll definitely check your submission out, too!