Yeah, I don’t know what exactly makes the game this performance heavy. It’s probably the shadows and lighting. I would guess there’s a lot of optimization I could do there. One thing for sure, that I fixed when building a secret web version was to use the same material on all the models. I need to learn what to do and not to do performance wise.
My crawler base is also overly complex for this task and it’s doing quite a lot of calculations it shouldn’t need to do…
I’m more and more thinking that I should have a [Liminal Space] mode where there’s simply no boss…