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I have survived and reached Sunday for my D&D session! This is a true horror game for those of us that have worked in those soul-crushing open plan corporate offices (This took me back to a vomit-inducing public sector job).

This is a really interesting twist on the crawler genre, and the anomaly aspect is superbly implemented. It's a case of not really knowing what you're looking for, but you'll know it when you see it. Positive notes in an office kitchen? HA! I don't think so!

I think I agree with Apoly that I'm mixed on the boss, but I do think it works. The boss pacing around added alot of anxiety and friction to the gameplay and made me really uncomfortable, but that's exactly the point of him. But when I switched to instant movement and could search in a much more systematic manner I was able to enjoy the anomaly part much more. So I think it's a tricky one, in that the boss very much serves his purpose, but his purpose is to make you miserable.

A small note on performance, this absolutely cooked my 1660, which is an older card that this point, but I didn't see anything in terms of geometry or texturing that should have been an issue. I'm guessing it's either the reflection tech you've using, or some expensive realtime lighting / shadows which wouldn't be needed in this type of game.

The models are really great, and it's fantastic that you were able to produce so many original assets for this jam, and it really adds to the feel because everything fits together.

Overall this is one of my favourite games of yours that I have played and I'm loving that you've added 3D to your arsenal now.

Yeah, I don’t know what exactly makes the game this performance heavy. It’s probably the shadows and lighting. I would guess there’s a lot of optimization I could do there. One thing for sure, that I fixed when building a secret web version was to use the same material on all the models. I need to learn what to do and not to do performance wise.

My crawler base is also overly complex for this task and it’s doing quite a lot of calculations it shouldn’t need to do…

I’m more and more thinking that I should have a [Liminal Space] mode where there’s simply no boss…