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Any chance of an FPS cap toggle or was it built specifically for 60FPS?  I did notice a sudden speedup when trying lossless scaling FG as it loaded into the game, but quickly went back to normal.

Playing 60FPS capped games when you've been used to HFR (120+) for many years is really a subpar experience; especially if they're FPV controlled.

Otherwise, this is a very impressive job.  Always love to see old games remade in modern engines (DF Unity!).  Lunacid was the first modern experience I had with oldschool FromSoft design.  If the entire genre of their games was remade like this, then, well, the world would be a better place.

Yeah, the game is intentionally locked at 60 FPS. I’m not very experienced, and at the time I couldn’t figure out the bugs that came with unlocked FPS. The physics and camera would break — they behaved differently and ruined the experience."
Thank you! I agree, these games feel like their own subgenre. There used to be very few of them, but in recent years, there’s been a wave of new projects and announcements. That’s really great to see!