You mean for the current project? Yes. I post updates on Discord, Twitter, and Patreon.
Rotmill Dev
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Wow. Thank you for playing it again!
I’ll see how things go with my current commercial project.
I plan to release a demo on Steam, and if people like it, I’ll work on turning it into a full game and releasing it. If it goes well, I don’t see any reason to delay the King’s Field remades. But if I can’t become an independent indie developer with my first project, I’ll move on to making my own King’s Field-like game first.
Basically, I want to become a full-time indie developer—that’s my main goal right now. Once I manage that (or at least when it’s clear that it’s going to happen), I’ll continue working on the King’s Field remades.
As for timing, I’ve often been wrong before, so very roughly the demo of the current project should be out in about half a year. We’ll see how it goes from there.
The project is not finished. But as a demo — it’s complete, with an ending.
I’m glad you were able to find the project! I also really enjoyed the work I put into it and the positive feedback about it. It warms my heart and is a huge motivation!
The project has its own story, which you can mostly learn about from the videos on the channel.
For now, the King’s Field projects are postponed until better times. There’s a very good chance I’ll make one (ideally, the whole trilogy). But the fact that I will return to King’s Field–likes is certain. I want this, and I will definitely get there.
Cool, thanks! Yeah, there are some flaws. Overall, I tried to recreate the original as closely as possible.
The game is locked at 60 FPS. One of the features of King's Field is the stamina bar — the fuller it is, the more damage you deal.
The game itself is a 3D metroidvania (though really, only the level design part is from metroidvanias).
More than 2,000 people have downloaded this (latest) build, which serves as confirmation that there are no viruses. You can check the ratings and comments here, on YouTube, and in Discord.
Not to mention, it would be extremely strange, pointless (and honestly, impossible) for me to add anything like that, haha.
I want to become an indie developer and create games.
But in the end, the decision is yours — this is the internet, after all.
The archive contains a standard build of the game made with Unreal Engine 5.
As of today, the archive has been downloaded by over 2,000 people.
If your antivirus shows a warning or anything like that, unfortunately, there's nothing I can do about it.
You can also check out some playthroughs:
That's another way to enjoy it! :)
As for gamepads: PS4 and PS5 controllers are not supported. Other controllers should work fine.
Thank you for your interest!
Yeah, the game is intentionally locked at 60 FPS. I’m not very experienced, and at the time I couldn’t figure out the bugs that came with unlocked FPS. The physics and camera would break — they behaved differently and ruined the experience."
Thank you! I agree, these games feel like their own subgenre. There used to be very few of them, but in recent years, there’s been a wave of new projects and announcements. That’s really great to see!
I will start working on the project in at least six months. You can follow the progress on Discord (or Twitter, but its post format is different and less convenient). The game will likely be released on both platforms, but I will probably release the demo on Itch.io first since it's simpler and faster.
Well, these are just plans for now. I hope I can make them happen!
Yeah, awesome games! There's definitely a chance that I'll take it on. For now, my plans only include my own King's Field-like game after current project. But if I don't have to worry about a developer career and income, I will absolutely make this dream come true. Ideally, I dream of making "remakes" of the entire trilogy (or at least seeing them—after all, someone else might do it instead of me!).
I think this needs some refinement. The attack animation slowdown on hit was done intentionally—it’s part of the "impact." If this effect is strengthened, the hit will feel even more "physical," considering that we’re just clicking a button. In general, this is used in many games.
With the next project, I’ll need to explore this in more depth to make everything feel enjoyable and fair.
And yes, damage is dealt once per enemy. Thank you!
Yeah. The fast turn mechanic also needed enemy balancing. In the first week after release, players helped identify bugs and adjust the balance.
Most people liked the graphics. But I think I never really got the ocean right. Other than that, yeah. It’s all a matter of taste.
Glad you liked it overall! I’m planning to make my own King’s Field-like game after my current project )
You’ve warmed my heart. Thank you so much for the feedback!
With this demo, I’ve made a big step in learning game development. I’m increasingly realizing that I still need to gain more experience. Right now, I’m working on a new project with a team. We’ve made some progress already, and the 'foundation' of the game is stronger than what I had in my demo.
So the plan is simple: we successfully (or not) finish the new project, and after that, I’ll most likely start working on a King's Field-like game. With the experience gained, development will be more polished and faster!
Thank you very much! We are currently in the middle of a "marketing campaign," the outcome of which will determine whether to finish this project or move on to another. I talk about it in more detail in this video:
So yes, you can support it in two ways)In any case, I will continue making similar projects. I'm glad you enjoyed the demo. Thank you for your feedback and for playing!
