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Rotmill Dev

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A member registered Nov 05, 2019 · View creator page →

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You mean for the current project? Yes. I post updates on Discord, Twitter, and Patreon.

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Wow. Thank you for playing it again!
I’ll see how things go with my current commercial project.
I plan to release a demo on Steam, and if people like it, I’ll work on turning it into a full game and releasing it. If it goes well, I don’t see any reason to delay the King’s Field remades. But if I can’t become an independent indie developer with my first project, I’ll move on to making my own King’s Field-like game first.

Basically, I want to become a full-time indie developer—that’s my main goal right now. Once I manage that (or at least when it’s clear that it’s going to happen), I’ll continue working on the King’s Field remades.

As for timing, I’ve often been wrong before, so very roughly the demo of the current project should be out in about half a year. We’ll see how it goes from there.

Thanks for playing! In the future, I hope to make a full version. With new knowledge and skills, it should turn out even better in this direction.

Thank you! I’m glad you liked it! I hope to delight you with a complete game in the future. I have plans — it’s just that everything needs time and a rational approach.

The project is not finished. But as a demo — it’s complete, with an ending.
I’m glad you were able to find the project! I also really enjoyed the work I put into it and the positive feedback about it. It warms my heart and is a huge motivation!
The project has its own story, which you can mostly learn about from the videos on the channel.
For now, the King’s Field projects are postponed until better times. There’s a very good chance I’ll make one (ideally, the whole trilogy). But the fact that I will return to King’s Field–likes is certain. I want this, and I will definitely get there.

Thanks. I’ll definitely return to King’s Field-likes, as long as I’m able to work, haha.

Thank you!

For now, the project is on hold until better times. But yes, ideally, I’d like to make the entire trilogy in this style.

Right now, I’m working on a small commercial project to establish myself as a full-fledged indie developer.

There were reports of a crash on launch. It usually only happens the first time — the second launch works fine.

No idea why it happens at all, though...

Yeah, well...explore the area and mash the interact button on everything you see. I guess that's it)

Cool, thanks! Yeah, there are some flaws. Overall, I tried to recreate the original as closely as possible.

The game is locked at 60 FPS. One of the features of King's Field is the stamina bar — the fuller it is, the more damage you deal.

The game itself is a 3D metroidvania (though really, only the level design part is from metroidvanias).

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More than 2,000 people have downloaded this (latest) build, which serves as confirmation that there are no viruses. You can check the ratings and comments here, on YouTube, and in Discord.
Not to mention, it would be extremely strange, pointless (and honestly, impossible) for me to add anything like that, haha.
I want to become an indie developer and create games.

But in the end, the decision is yours — this is the internet, after all.

A Linux version is unlikely.
At the moment, I've postponed the idea of making a full game until better times.

The archive contains a standard build of the game made with Unreal Engine 5.

As of today, the archive has been downloaded by over 2,000 people.

If your antivirus shows a warning or anything like that, unfortunately, there's nothing I can do about it.

You can also check out some playthroughs:

That's another way to enjoy it! :)

As for gamepads: PS4 and PS5 controllers are not supported. Other controllers should work fine.

Thank you for your interest!

Thanks a lot!

Yeah, the game is intentionally locked at 60 FPS. I’m not very experienced, and at the time I couldn’t figure out the bugs that came with unlocked FPS. The physics and camera would break — they behaved differently and ruined the experience."
Thank you! I agree, these games feel like their own subgenre. There used to be very few of them, but in recent years, there’s been a wave of new projects and announcements. That’s really great to see!

I will start working on the project in at least six months. You can follow the progress on Discord (or Twitter, but its post format is different and less convenient). The game will likely be released on both platforms, but I will probably release the demo on Itch.io first since it's simpler and faster.

Well, these are just plans for now. I hope I can make them happen!

Yeah, awesome games! There's definitely a chance that I'll take it on. For now, my plans only include my own King's Field-like game after current project. But if I don't have to worry about a developer career and income, I will absolutely make this dream come true. Ideally, I dream of making "remakes" of the entire trilogy (or at least seeing them—after all, someone else might do it instead of me!).

I think this needs some refinement. The attack animation slowdown on hit was done intentionally—it’s part of the "impact." If this effect is strengthened, the hit will feel even more "physical," considering that we’re just clicking a button. In general, this is used in many games.

With the next project, I’ll need to explore this in more depth to make everything feel enjoyable and fair.

And yes, damage is dealt once per enemy. Thank you!

Yeah. The fast turn mechanic also needed enemy balancing. In the first week after release, players helped identify bugs and adjust the balance.

Most people liked the graphics. But I think I never really got the ocean right. Other than that, yeah. It’s all a matter of taste.

Glad you liked it overall! I’m planning to make my own King’s Field-like game after my current project )

Ah, it's a feature, haha! Thank you)

Thank you for playing! Yeah, I hope I'll be able to make my own King's Field. Well, I'll definitely try!

Glad you liked it! Thank you so much, your feedback is really motivating! The demo is small, but I hope it satisfies you. And then you can move on to the old games and finish them) While you're playing through those, maybe a new King's Field-like game from me will already be out!

Thank you! I hope to one day delight you with a similar project or a full version of this one—anything is possible. ❤

You’ve warmed my heart. Thank you so much for the feedback!

With this demo, I’ve made a big step in learning game development. I’m increasingly realizing that I still need to gain more experience. Right now, I’m working on a new project with a team. We’ve made some progress already, and the 'foundation' of the game is stronger than what I had in my demo.

So the plan is simple: we successfully (or not) finish the new project, and after that, I’ll most likely start working on a King's Field-like game. With the experience gained, development will be more polished and faster!

Not in the plans for now, but anything is possible. Thank you!

Thank you!

Everything is done in Blueprints, plus an interface plugin and 3D pathfinding on C++. Overall, it’s pretty cool that I managed to create a project without any programming experience. Glad you liked it! Thanks for playing!

Maybe you should try a different archiver, like WinRAR or something else. Or perhaps it didn't download correctly...

Yes, the orange bar represents the weapon's attack strength. With an empty bar, the weapon hardly deals any damage. Thanks for playing!

Thank you very much! We are currently in the middle of a "marketing campaign," the outcome of which will determine whether to finish this project or move on to another. I talk about it in more detail in this video:

So yes, you can support it in two ways)

In any case, I will continue making similar projects. I'm glad you enjoyed the demo. Thank you for your feedback and for playing!

Thank you!

I also watched his entire stream. Great playthrough!

Great! I'm glad you found out about the project. Thanks to the streamer and everyone who shared it with him!

Thanks a lot! I hope we all get our remake/remaster or a full-fledged new part of King's Field!

You can support by telling suitable YouTubers/streamers about the demo. Or donate on Patreon. All links are on the YouTube channel and in the video description (also in Discord) Thank you very much for the walkthrough and support!

Thank you <З

Yes) Everything is complicated with fish. I have remade it many times and will redo it again if it is decided to continue development.

Thank you!

With Unreal engine this is quite possible) Thank you!

I have a YouTube channel where I released a video about this. In general, in three weeks it will become clear whether the project will be continued or whether I should move on to other projects.

In any case, the demo differs in playthrough from the potential full game)