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The trap music is a banger. Haha. Definitely digging the Godzilla / kaiju vibe from this game (I'm OBSESSED with Godzilla). The objective and controls are communicated very clearly; although I did find it strange that destroying buildings is part of the objective yet it punishes the player by taking health away. I think the game camera could have been improved too if it didn't move left or right, but instead had a field of view that could see all 3 lanes at once. Jumping over mines felt really hard to get right too.  I do like the giant platypus idea because platypuses are awesome!

Glad you liked the music! I sampled parts of the original Godzilla soundtrack, selected some trap-ish instruments  and created a track with it.

I decrease health with each building destruction to create more decisions for the player. So he might want to avoid buildings when he's low on hp. Else, the presence or absence of a building was nearly meaningless.

Thanks for the in depth comments!