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The condition would be that eg item1 opens door1 or item1 defeats enemy1. It would be that simple. This functionality will be enabled by boolean variables in the template file.

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Bingo! There's a possible solution to the HP system as well., e.g.: if you interact with the enemy without the item, you lose HP.  If you have the item and interact with the enemy, enemy felled.

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Yes, something like that. :)