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Hey! Thanks for checking it out :) I'm happy you had fun, and I take note of your comments. I'll do a post-jam update for sure.

As for transitions when moving in a dungeon; this is a 2D dungeon crawler (no 3D used) so transitions are not really an option (well, there are ways, but not really :P)

Oh wild, the fidelity made me assume you had modelled those rooms.

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Well, it is modelled and rendered using Blender and a script I made myself which saves the render out to atlas files like this. Then I use that to draw dungeons.

Then when drawing it in the game I also use shaders to manipulate the result.