Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lots of fun, once I started to understand the systems. It looks like there's a surprising amount of depth to this entry. So many components to build! The UI looks great, but it's hard to tell what's most important. I would have liked a toggle to have movement transitions. Space movement and combat is classic and fun - but turning feels a little slow - possibly a preference. It would be nice to know what I'm picking up in space, maybe a little popup showing the resource contents. All the art looks good - I'm not sure how I feel about generative AI - but I'm not holding that against it.

Hey! Thanks for checking it out :) I'm happy you had fun, and I take note of your comments. I'll do a post-jam update for sure.

As for transitions when moving in a dungeon; this is a 2D dungeon crawler (no 3D used) so transitions are not really an option (well, there are ways, but not really :P)

Oh wild, the fidelity made me assume you had modelled those rooms.

(1 edit)



Well, it is modelled and rendered using Blender and a script I made myself which saves the render out to atlas files like this. Then I use that to draw dungeons.

Then when drawing it in the game I also use shaders to manipulate the result.