Also, it was nice seeing that you got stuck after the boss at the factory. It is one of the points in the demo we are trying to figure out how to make it more intuitive for the players.
If you have any feedback on that , we would love to hear!
The game mostly felt really intuitive! I guess not too much feedback for that yet
Hey Saurus! we launched a thunderclap campaign to spread the word about our crowdfunding, which will launch on March 9th!