Just wanted to say that I'm really liking this game and am utterly impressed how you managed to fit so much depth into such a simple game. I just have a few points of confusion below.
If I am playing alone and don't have any bonuses, if I encounter a 7, 8, 9, or 10, do I just auto-lose since it would be impossible for me to roll any of those numbers on a d6? This creates a weird situation in places like the Hard Lands where if you fail the roll, you have to stay there. So, if you encounter a 7 or 8 and you have no bonusses, you essentially auto-lose the game. I was playing with a group and we just house-ruled that you could roll 2 dice when you had no bonuses as it otherwise felt a little silly to lose the entire game on one unlucky encounter.
Another thing that I found weird is that the supplies are defined as "Needed to live, travel, and tend to wounds" but nowhere does it say that you can use supplies to heal injuries. Is the only way to heal an injury by someone using the Holy Rod on you, using the Healing Herbs, or you paying for removing injuries at a town? I found it a bit annoying having to circle back to the town over and over every time I got too many wounds and it made my supplies dwindle quickly so all my treasures would be spent on supplies and the injury healing fee. Is the game designed for you to keep going in this loop of venturing out and returning to town every few turns?