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(2 edits)

Hey, thanks for the clarifications. I didn't know that defeated monsters are still technically alive after defeating them (since it's not stated anywhere). The rules made it seem like anything that's been flipped over already counts as a blank territory.

Also if you can 'grind' monsters. Do you have to step out of the card the monster is on then back on to fight them again or can you just stay on the card and fight the monster for as many turns as you want? 

And for the Megabeasts: If you defeat one of them and get the rewards, I'm guessing there's no point to ever trying to fight any of the other ones since the rewards state they can only be collected once per game and not once per game per megabeast. So, if I defeat the Hearts Megabeast and collect the reward, I will get no reward for defeating the Clubs Megabeast, right?

(1 edit)

Yeah, no worries. So the Random Encounters section lists which cards become blank on defeat. King, Queen, Jack, and Nine can all become blank. Turning blank is explicitly stated in the rule for each territory when it happens (except queens). All other cards retain their effects. Also, you have to defeat those cards (or activate them in the case of Queen and Jack) as they can be flipped remotely by map, oracle, or mountain climbing and in the case of Jacks, there are special rules per wonder. For instance, the Garden of Plenty only goes blank when the party rolls a one or two on a spoil check, and the vault only when it has been opened with the vault key and looted. The oracle never goes blank, nor does the Twisting Pyramid.

Grinding does require that you move and come back, think of it as restocking the dungeon. You have hunted the beast in its homeland and need to clear the area so they have time to repopulate. The rules for this are in the play procedures; each turn, the party token must be moved, unless prevented by a hard land.

Megabeasts are actually once per game, per beast, as each Megabeast is a different creature with a different Weapon of Legend in its hoard. This allows each of the four players to collect the weapons needed to defeat the end beast. Also, it’s super satisfying to go back to each of the lairs with your specialist (suited character) yolked out with Elven Cloak, maybe a holy rod and a spell book to really add some dice to that encounter and mission impossible the treasure out from under them. Also worth noting here, you cannot kill a Megabeast, they are too large and powerful for that. This is why magic swords and weapons of legend provide no bonus there. The idea is you are robbing their hoard.

Hey, thanks a lot for clearing everything up! Yesterday I played it for the first time and took it to a friend's place and we all played together and it was a lot of fun. Very much looking forward to any updates you have in store for this game!