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(2 edits)

Glad to know you liked it ^^

I believe the confusion can be solved by this: traits don't dave die sizes. They are things that increase the die rolled when useful.

So, if using a skill d10 and have an applicabel trait, you roll a d12.

If two players have brawl d10, but one of those have veteran trait, it's stand to reason the veteran should have a higher chance of avoiding the risk.

While skills can increase in die size, traits can't but can be broken just like items.

Okay, thank you I think that clears it up. So, you select one most-applicable Skill which sets your base die size, and then if you have an applicable Trait that would step up your die size by one more step. And then separate from that, you might roll an additional 1d6 for an item or situational advantage. So for example, you have a Skill of "Driving" at d8 and then you have a Trait of "Quick Reflexes" which conceivably gives you a boost in a getaway car chase so you increase your d8 to a d10. And then your car has some sort of James Bond-esque smoke bomb dispenser in the back which might give you +1d6 to your getaway roll. So you roll a d10 and a d6. The d10 rolls a 3 and the d6 rolls a 5. Success.

(+1)

Perfect. You got it ;)