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Version a0.8.5 is out

Release notes:

  1. When a ship has no AI(meaning it's a player ship) and no online players on board, it will auto retaliate when being shot by other ships.
  2. Mob sprites are now also modable for all 5 races(Human, Pirate, Cyborg, Spider, Rogue AI)
  3. Race selection is now available on char creation
  4. Races that are available for players can be configured in the server's player_races.cfg
  5. Different races can have different start locations on the server.
  6. When you spawn it will be on one of your race spawn points, if there are no spawn points configured for your race then you spawn on default start location.
  7. There's now a new event to create spawn points for races.
  8. Ship AI now has a new parameter - crewless. By default it's false, and if it's false then this AI will only work if the ship has crew onboard.(Meanin if you kill off all the crew - the AI stops working and you can safely salvage the ship)
  9. Scanning a sector now also shows if there are any traders
  10. When out of combat your engines/HD charges faster, now it also depends on the % of poer that you allocate to your engines/HD
  11. Cargo hold classes are now configurable in the server's config.cfg
  12. You can now rearange cargo
  13. You can now change weapons order in the weapons control system
  14. After exiting remote shop you the comms page will be auto opened with the same ship selected.