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(1 edit) (+2)

I honestly did not expect much from this, and was surprised by how deep and enjoyable gameplay is. Very impressive, especially as a jam project.

The shopkeeper model in '3D' mode looks broken:

I think the idea of pseudo-physics weapon interaction is great. If you want to develop this game further, I think it would benefit from more careful implementation, including edge cases like weapon striking hero model (happens with e.g. Sword Bow) and more meaningful 'swordplay' (e.g. currently it seems that the best strategy  with sword against melee enemies is to just to do nothing, allowing enemies to impale themselves on your sword).

I agree with comments below on the need to display hero and item stats, but I think you already know it.

Great game prototype, good luck!

Thank you for the feedback! I haven’t seen that shopkeeper bug at all, would you mind sharing what OS/browser you’re using? Thanks!

Windows 7, both Chrome and Firefox browsers

I had the same bug - disabling 3d fixed it :)

Thanks for the great feedback! I agree about the swordplay. The enemies need to be smarter