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I'm curious, why are you using unity when so far it seems kinda like a slightly gimped ren'py game; there's no roll forward, the save previews don't show the ui making it hard to tell which save is which (especially being a free roam vn), there's a "quick load" menu but I can't tell how to quick save or if you even can at all, there are many times where you can't save due to the quick menu and cog button just going away and esc doesn't do anything, and the rollback (seemingly at random) doesn't go back at times meaning if you want to go back (because you can do things out of order, e.g. going to a 2nd other dimension with roxy for the first time and the internal monologue implies you've been there several times already, or the bridge with nate where you've apparently already done things with roxy by then yet you have to have been to nate's in the 2nd roxy event to access a prior nate event but can go straight up to the bridge one and do that out of order) meaning if you decide you don't want to do that yet you have to load a save and replay bits rather than just rollback to before starting the "event"

I admittedly haven't gotten that far in and am enjoying it, it's pretty fun story-wise so far (ignoring todd in the intro)

it just feels worse off for being in unity rather than ren'py, it doesn't seem to be live rendering anything and it's definitely trying to function very similarly to almost every ren'py game I've played, and because of that it leaves me missing simple things for example I'm pretty used to using right click to access the save/load and settings menus but the only way to access the menu is clicking the onscreen button and it isn't there at times and quick-load and quick-save would be useful for easily going back if something is clearly out of order and you want to find the thing you've missed before getting back to that character's story


like I get that it's free and that there's most likely just one person working on it so duh it's not going to be perfect but as I said in the first 2 words "I'm curious"


edit: I just played a bit more and my quickload menu has saves in it that are all beds, is quickload just auto saves at the end of a day? in which case it's impossible to tell which is which especially if you reload at any point

Originally I attempted to develop the game in Renpy but I'm just not good at python and I'm not that big of a fan of it in general. I also want to do more in depth minigames and systems that would be increasingly difficult to pull off in Renpy and it's definitely a bit too late to switch now lmao. 

Quick saves are exclusively intended to be for the autosave at the end of every day, just there in case you run into a crash without saving, you should just use the actual save load feature for normal saving. A lot of those inconsistencies that you spoke of have been fixed in the current patreon version (coming soon to itchio) if you're seeing something out of order it's a bug and you should let me know, because as many time's as I've play tested the game I can't pick up on everything by myself. 

Also yes I'm aware of the 'control' issues like rollback and stuff being weird, that got fixed in the most recent patreon update already too. I added in 'H' to hide the ui and other stuff like the spacebar not pulling up the sidebar unwanted anymore. But i'd wait for that update to come public because theres some fixes to it that had to be made for the public version that aren't in the patreon version right now (sorry patreon users, at least you'll get 0.25 early...)


I've considered maybe hiring someone to port the game to Renpy for the android version (it's riddled with bugs) and if that went well enough I could use that as the main game, but like... it'd be months of work, stalling any new content.

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I was assuming it was something to do with python, as far as out of order stuff so far aside from the 2 I already mentioned, there was another one where you talk to azalea about rag reading the farming book before you actually give it to her, I haven't reached act 2 yet so I can't speak on further sequence breaks for now

edit: just did act 2 and your first event with clint sounds like you've already completed experiments despite only needing to clear the act 2 mission to access it

I'll definitely look into those instances of plot holes, thanks.