If i one day get the funds to hire someone to do so, absolutely.
Dussop
Creator of
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lol. first off there's nothing wrong with the default naninovel save UI, they've done what they can with how they've made the system. I might touch it up in the future but it's not a priority right now, it fits with the other UI enough for it to not bother me.
Secondly, both the 'back option' and 'feature to hide the dialogue box' complaints that you had, 'shortcomings' you said... both of those are already in the game, hiding the UI is a three finger tap on android and going back in dialogue is a two finger swipe to the right (or left i can never remember).
I'm working on adding a controls screen that shows up for android users exclusively but the game is mainly made with PC in mind so UI can be small at times, though I haven't had any problems with the buttons at the bottom during testing, but maybe it's worth me putting a bit more space between them, I'll keep it in mind.
Originally I attempted to develop the game in Renpy but I'm just not good at python and I'm not that big of a fan of it in general. I also want to do more in depth minigames and systems that would be increasingly difficult to pull off in Renpy and it's definitely a bit too late to switch now lmao.
Quick saves are exclusively intended to be for the autosave at the end of every day, just there in case you run into a crash without saving, you should just use the actual save load feature for normal saving. A lot of those inconsistencies that you spoke of have been fixed in the current patreon version (coming soon to itchio) if you're seeing something out of order it's a bug and you should let me know, because as many time's as I've play tested the game I can't pick up on everything by myself.
Also yes I'm aware of the 'control' issues like rollback and stuff being weird, that got fixed in the most recent patreon update already too. I added in 'H' to hide the ui and other stuff like the spacebar not pulling up the sidebar unwanted anymore. But i'd wait for that update to come public because theres some fixes to it that had to be made for the public version that aren't in the patreon version right now (sorry patreon users, at least you'll get 0.25 early...)
I've considered maybe hiring someone to port the game to Renpy for the android version (it's riddled with bugs) and if that went well enough I could use that as the main game, but like... it'd be months of work, stalling any new content.
yeah the settings don't do anything because I already force the compression to be extremely strong on android so that it runs at all lmao. There's an engine upgrade thats coming soon that might alleviate some of the issues you're running into or make it worse, i don't really have a device to test the android version on because it works perfectly fine on my phone. Slowly but surely I'll get it to work for everyone on android... or I'll just abandon the android port all together.
I appreciate your concerns but this is just a unfortunate side effect of the game getting more complicated.
First of all there was no engine change, it's always been made in unity.
As more content gets added to the game, with more complicated visual flair it gets harder to run and optimise for lower end android devices. I'm not an android developer myself, I barely know how to make the game run on PC. But I should be clear that this game is design WITH PC IN MIND. I can't lower the quality of the game to support random Oppo phones with 1gb of ram, if I was better at programming I might, but I'm simply just still learning.
The save reset was in service of making the game run better and the game's running better than ever on PC, at least without many major bugs showing up. It's just something that has to happen in a game that's constantly being updated, especially on a complicated engine like Unity. I often regret not making the game in Renpy because at least Renpy's saves are consistantly usable for the most part. But it's too late to port to Renpy I think.
The content skip option is there specifically for this reason, I give you acces to basically the full gallery at the click of a button, and progress right up to the most recent update I don't know how else I could help you. (Also the next public update will have another save reset so feel free to get mad at that too, but i'd reccomend you just use the in game features that bypass any trouble.)
The settings (on android) don't change much because I have to force the videos to be lower quality for it to even run properly. It's just not my realm of expertise and having hundreds of animations, especially with how many there are for the new sex events, it's just not feasible to expect them to run on just any device. Not with Unity.
I am commited to the story of Dimension 69, I can't really abandon it for a sequel, that wouldn't make any sense.
I assure you that on every phone and computer I've tested the game on, it runs completely fine without any lag, so I can't really relate to performance issues but I empathise. I just honestly don't have the knowledge at hand to do anything about it. So, sorry.
Bottom line is, any technical changes I make to the game are to make it run better and look better (ON PC). If your device can no longer handle the game, I apologise, if I knew a better way to compress these videos or make a port of the game to fit that device, I would. But I don't.