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(11 edits) (+1)

So I was in Lil Puss Language again...

(MAJOR STRATEGY+SECRET SPOILERS AHEAD)

(again)









Since Lil Puss Language was, like, no better, I went to the Bunker myself, took the Gas Mask, got everything I needed, and was finally about to play the PlayStation game when guess what?


The Gas Mask just as yet takes you nowhere.

*friend* is gone.

Well that was a waste

*sigh* I also got 9 notebooks but the same thing happened again, only this time I couldn't open the door to where the last notebook was. No matter what I did.


The ninth language notebook was in the backroom (Doggos' hideout), but I didn't really check the rest (i.e. the ones in the room with the painting or the ones in the classrooms among the two other diverging paths).

After dying to "an onion" that is so much of a meme at this point that even the game doesn't even take it seriously (you should switch the achievement and game over screen names), I found out what was really going on. ...The game is broken.

Oh, and Marzia had so many mechanics already (progressive speedup, flash repulsion breaking doors to closet, watermelon attraction breaking doors, sight-induced speedup, waiting at doors), so I don't think she really needed a tongue, especially one that would hinder her progress in the final chase. (She stops moving when she uses it.)


Perhaps Viktor and Alice should have more mechanics too. I think

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I found the 10th language notebook in little puss mode in the green room to the right of the 9 room. I had plenty of time to reach the elevator, since I wasn't locked in.

(1 edit) (+1)

Yeah I found 10 and that wasn't counting the one IN the 9 room

In every run so far, there was a Language notebook in the closet (dog). So I tried skipping that one, but the door still wouldn't open until Marzia did it.

Wonder what happened if I...GO UP MR. CLEANY'S LIFT


It worked but nothing of much interest happened apart from breaking the cinematics lol

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Did you know that in language, there is a classroom that can only be opened with all 3 colored keys, red, blue, and black? There are 3 overlapping doors with yellow, blue, and red handles. It leads to a useless classroom with nothing interesting except flipped and stacked desks and chairs. Hardly anything useful except a few generic items. I only checked it in little puss mode, maybe there's something more interesting in it during the chase modes. When you reach the 2nd half of the level (the area past the server room and the gross pizza room) look for a single door with a yellow handle and have all 3 colored keys with you (not counting the history level's forest key). It's one of those classrooms with only one way in and out. 

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I already found that...

736 characters and a post spent on that lol

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Did that just update 

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What's even the point of having elevators in the janitor's closet? And not to mention there's also two elevators in the math level that don't even do anything.

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Uh, well, I guess it's for Mr. Cleany-Clean to get between the levels on his own. I think the other elevator in the Math Level (the one behind the picture in the greeting room) leads to the Language Level, since instead of arriving at what I thought was the entrance door, now you arrive at the elevator.