My score.
I reviewed some of your previous comments, and I like the idea of the Wonders, but I would like to recommend that players build them with components.
ie: Spend 100 Wood per Wonder Scaffolding component, and you need 5 Scaffolding, plus other similar advanced units of resources to complete the Wonder.
This would allow players to invest in "checkpoints" toward their Wonder without feeling like they're just waiting for all of the Resources to click up to 500 each.
It might also be cool for the Wonder to be 2x2 hex tiles, so players also have to plan about where they intend to build it.
Some ideas for additional Rare Building types could be the Watchtower. Build it on Mountains (or maybe Hills?) and it gives you an alert right before an eruption.
And some kind of proximity building which protects adjacent tiles from fires, so long as there is also an adjorning water hex or Aqueduct.
Those are really good ideas!
- Resource "Checkpoints"
- Bigger building
- Buildings with "Special Abilities".
Adding to the idea list, will definitely consider this.
As for the protecting from fires, I first planned to add a fountain building that prevents fires from catching to the nearby tiles. It's tricky to balance because having to take care of the fires is a big part of the game. Maybe on bigger maps it would feel less OP.
Thanks
Fountain! Good name.
I think the trick for balancing the Fountain should be twofold:
-A high resource cost
-Some other hazard to manage in the late-game, such as bandits (ie: The more food production you have, the more likely one or more will be occupied by stealthy bandits. They won't destroy the tile, but instead just prevent it from generating anything until the player notices and clears them. The GUI element for the presence of bandts should be very subtle (kind of like how the fires right now are hard to see at night). In fact, having the bandits only be active during the night could be an important part of differenciating between the Day and Night cycles)
An additional suggestion: 200 (or more) Faith to extend the duration of a session before the eruption. Maybe even one with an ever-increasing cost.
200, 225, 275, 350, 450, et cetera
I'm definitely thinking about other hazards and maybe even an event system.
I initially planned for extending the duration of the session to cost population, as faith will also be used for a new type of cards, but yeah, the price will increase the more you use it, and it could only be used a certain amount of times to prevent infinite matches.